![]() If you are not using a guide, it's still hard to master the combat. This is where the heart containers come in. If Link can prove that he's mastered using a sword, then he can have a stronger one as a reward. If you can use this masterfully then I will let you have it. Here's the literal translation from the Japanese, which makes it a little clearer: This helps us to understand the Old Man's message. You would push a button to swing Link's sword instead of selecting a command from a menu.Īnd, instead of leveling up by gaining experience points after battles, the player would gain real life experience, and get better at the game, by playing it more. However, instead of the menu-based controls and statistical character progression of a traditional RPG, Miyamoto and his team wanted to do something that was action-based. RPGs were popular in Japan at the time, and that inspired him to make a similar type of game. When Miyamoto was thinking about making his next game after Super Mario Bros, he decided to do an adventure game. Let me explain why the Old Man's message actually makes sense. ![]() How could I master using the new sword before I could receive it?įor those who don't know, you can only get the White Sword once you have five heart containers, and the Magical Sword when you have twelve. They were a type of puzzle, which only made sense once you worked out what they were referring to.Ī lot of these messages are now iconic, but the one that's always intrigued me is what's said by the Old Men who guard the White Sword, and the Magical Sword: One of the things we did together was try to work out the cryptic messages given to us by the various Old Men in the game. That experience shaped the way I view the series and each game in it. I have fond memories of my brother and I beating it together, something we also did with The Adventure of Link. Growing up playing the original The Legend of Zelda on the NES was a great experience.
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